2020-2021 Game Play Structure (Newcastle Village Minor Hockey Association)

Print2020-2021 Game Play Structure

Game Play Structure

 

Since all programming must comply with rules of the Public Health Unit and the facility, the following are considerations for Associations when developing Game Play Structure: 


•Game play does allow for players to engage within the 2-meter physical distancing as long as the rules of play modified for No Physical Contact. 

• When participants are not engaged in on-ice activity they must maintain their physical distance. As such:

 • benches will require physical distancing of players;

 • ice surface size needs to be taken into account to determine number of players on the ice and the impact on rules for No Physical Contact (smaller ice less players); 

• change rooms require physical distancing; 

• cleaning requirements of permanent structures by the facility including change rooms, benches and penalty boxes between games; and 

• coaches and trainers impact on physical distancing. 

• In structuring your program there may be benefits in limiting the use of benches at younger ages to avoid delays for sanitation between games and management of players 

• U9 and below 4 on 4 cross ice using middle zone as benches (the U6, U7, U8 and U9 Pathways must be implemented but suggested for the U9 program that can transition to full ice after January 15th consider continuing with cross-ice programming.) 

• U10, U11 and U12, U13 – 3 on 3 cross ice middle zone as benches 

• U14 and U15 –4 on 4 full ice using benches with physical distancing (two lines) 

• U16 and older including Junior – 3 on 3 or 4 on 4 full ice using benches with physical distancing (two lines in 4 on 4 or three lines in 3 on 3) 

• Consider the ice size when choosing to conduct 5 on 5 programming. Based on the varied sizes of ice the 5 on 5 programming may promote players to come within contact with each other – even unintentionally, due to less space on the ice. Further, when considering leagues evaluate the ice surface available for other teams. 5 on 5 Game Play may be better conducted on one ice surface, while another team’s ice may require a reduced number. 31 


Rules for 3 on 3, 4 on 4 - U12 to U21 

*At the divisions of U10 and U11 a program may chose to operate a full ice program based on the limited size of some rinks. If this occurs, those programs would follow the U12 to U21 rules. 


Game Play 

• Game time structure based on a 50-minute ice rental 

• 5 min warm up • 2 x 22 min period run time • 1 min intermission between 1st and 2nd period 

• No overtime / no shootout for tied games 

• No faceoffs 

• Period 1 – visiting team has first possession 

• Period 2 – home team has first possession 

• No Physical Contact 

• Players must remain one stick length apart 

• Accidental/incidental contact may occur

 • No body checking 

• When a scrum or gathering occurs the puck will be given to the defending team and the attacking team must retreat. A whistle will be blown to separate the players and another whistle to signal the resumption of play once the official is satisfied the attacking team has retreated and the defending team has gained puck possession. 

• A player that loses a glove must immediately retrieve the glove or leave the ice. Line Changes 

• Teams will change on the fly. 

Goals 

• Goals result in a change of possession. The team that scores the goal must allow the other team to advance the puck past center ice before applying pressure. If the puck has not advanced past center ice within 10 seconds of the whistle the official will signal the team that scored to proceed with the attack. 

• Example: • Team A scores goal 

• Team A must allow Team B to advance the puck past center ice before applying pressure. 


Icing 

• Icing the puck results in a change of possession. The team that iced the puck must allow the other team to advance the puck past center ice before applying pressure. If the puck has not advanced past center ice within 10 seconds of the whistle the official will signal the attacking team to proceed with the attack. 

• Example: 

• Team A ices the puck 

• Team B retrieves puck 

• Team A cannot apply pressure until Team B has advanced the puck past center ice. 


Offsides 

• Offsides will result in a change of possession. The team that was called for offside must exit their attacking zone (all players simultaneously in neutral zone) before re-entering their attacking zone and applying pressure. 

• Example: 

• Team A is called for offside and all players must exit their attacking zone 

• Once all Team A players are simultaneously in the neutral zone they may re-enter their attacking zone 


Goaltender Freezes the Puck

 • When the goaltender freezes the puck, the attacking team must exit their attacking zone (all players simultaneously in neutral zone) before re-entering their attacking zone and applying pressure. 

• Example: 

• Team B goaltender freezes puck 

• Team A must exit their attacking zone

 • Once all Team A players are simultaneously in the neutral zone they may re-enter their attacking zone Penalties 

• Penalty shots will be awarded for penalties as per: 

• 2 min penalties = 1 penalty shot 

• 4+ min penalties = 2 penalty shots 

• All major penalties will result in 2 penalty shots and an ejection from the game

• Intentional body contact or body checking = 2 penalty shots and may result in removal from the game at the discretion of the referee 

• Intentionally entering the goaltenders crease = 1 penalty shot 

• Co-incidental penalties will result in NO penalty shot being awarded 

• The penalty shot must be taken by the individual the infraction was committed against unless they are unable to do so because of injury 

• The time clock will continue to run during a penalty shot. If the buzzer sounds while the penalty shot is in process, the shot will be allowed to be completed and then the player change will occur. 

• If a delayed penalty is called near the end of the game and the clock runs out, and where the result of the penalty shot(s) could change the outcome of the game, the penalty shot(s) will be taken. If the outcome of the penalty shot(s) would have no impact on the outcome of the game, the penalty shot(s) will not be taken. 


Penalty Shot Procedure 

• When a penalty is called, the clock will not stop (all divisions) 

• Penalty shot must be taken by the player infracted upon (if applicable) and all players on the ice must remain there until the shot is taken 

• The player taking the penalty shot will line up at center ice 

• All other players from both teams will line up by the far blue line 

• All players will start from a standing position 

• Referee will blow the whistle to start play 

• All players may begin skating on the whistle; players on the non-penalized team may “chase” the player taking the shot and can prevent it if able to do so. 

• Penalties can still be called on penalty shots. 

• Should the player miss the penalty shot, play will continue. 

• If a goal is scored, the team that scores the goal must allow the other team to advance the puck past center ice before applying pressure. If the puck has not proceeded past the hashmarks within 10 seconds of the whistle the official will signal the attacking team to proceed with the attack. 


Roster 

• 9 players plus 1 goaltender (per team) 

• Both teams must start the game with a minimum of 5 players plus 1 goaltender 


Rules for 3 on 3, 4 on 4 - U7 to U11 Game Play 

 

• Game time structure based on a 50-minute ice rental 

• 5 min warm up • 2 x 21 min period run time 

• 1 min intermission between 1st and 2nd period 

• No overtime / no shootout for tied games

 • No faceoffs 

• Period 1 – visiting team has first possession 

• Period 2 – home team has first possession 

• No Physical Contact 

• Players must remain one stick length apart 

• Accidental/incidental contact may occur 

• No body checking 

• When a scrum or gathering occurs the puck will be given to the defending team and the attacking team must retreat. A whistle will be blown to separate the players and another whistle to signal the resumption of play once the official is satisfied the attacking team has retreated and the defending team has gained puck possession. 

• A player that loses a glove must immediately retrieve the glove or leave the ice. 


Line Changes 

• 1.5 min shifts (timekeeper will sound the horn to notify shift change). 


Goals 

• Goals result in a change of possession. The attacking team must retreat and allow the team that was scored against the opportunity to play the puck. If this does not occur, the official may blow their whistle and signal the opposing team to provide more space. Goaltender Freezes the Puck 

• When the goaltender freezes the puck, the attacking team must retreat and allow the team that froze the puck the opportunity to play the puck. If this does not occur, the official may blow their whistle and signal the opposing team to provide more space. 


Icing 

• There is no icing in cross-ice hockey. 


Offside 

• There are no offsides in cross-ice hockey. 


Penalties 

• Penalties will be handled in the same manner as modified ice programming per the Hockey Canada Player Pathways. Intentional body contact or body checking may result in removal from the game at the discretion of the referee. 


Roster 

• 9 players plus 1 goaltender (per team) 

• Both teams must start the game with a minimum of 5 players plus 1 goaltender


Printed from newcastlestars.com on Saturday, October 31, 2020 at 3:56 AM